Several community members have pointed out that Brandon White’s deposits on INTEROCO do seem to include unique art assets and source code related to Cookie’s Bustle. However, these do not prove ownership of the game’s copyright. There are many reasons why someone might have these assets. For example, the VGHF Library has high-resolution art and development assets from Tomb Raider III. This does not mean that we own the copyright to Tomb Raider III.
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The cultural side-effects were extraordinary. Bubble-era money funded some of the most ambitious, beautiful, and outright weird creative projects Japan has ever produced. Architecture, graphic design, magazines, vehicles, music, fashion, animation—everything was touched by the sense that budgets were infinite and ambition should match. It’s no coincidence that this period overlaps with the golden age of Japanese game development, or that Fuji TV was handing late-night airtime to young experimentalists, or that someone thought a four-hour TV program about Western computer games was a good idea.