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In the case of SM64 however, only the collision detection code is affected by this floating point arithmetic, but not the rendering engine. So there actually are some differences between the “parallel universes” in SM64. In particular, when Mario moves to a different parallel universe, the same collisions are still detected, although he is rendered as floating in an empty space. We can encode this also in Bobs world:,推荐阅读旺商聊官方下载获取更多信息
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This was caused directly by the API's placement in the os.path module,更多细节参见heLLoword翻译官方下载