In coming up with a generalized solution, our goal was to minimize the required changes to the C++ Unreal game client code. The most obvious way to approach this problem might appear to be to create new exported DLL functions for each backend API that needs to function offline. Instead, we created a single new exported DLL function called ProcessHttpRequest. This function takes in a struct representing a standard HTTP request and returns a struct representing a standard HTTP response. We started referring to this system with the tongue-in-cheek name “serverless service” and it stuck.
The band on the stadium concourse were playing a familiar tune in the immediate aftermath of England’s latest debacle on Saturday. “Zombie! Zombie!” the vocalist sang, ostensibly in tribute to Ireland’s record 42-21 victory at Twickenham. Alternatively he might just have been riffing on the horribly listless, blank-eyed performance that ended England’s Six Nations title hopes for another year.
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int n1 = mid - left; // 左子数组长度